Stellaris disruptors. can he handle the TRUTH? This Video will answer his. Stellaris disruptors

 
can he handle the TRUTH? This Video will answer hisStellaris disruptors  It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else

如果满足下列条件,则系数 × 1. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. If the enemy is using mostly disruptor/bypass weapons, then the counter is replacing your shields/armor with more crystal hull plating. 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. In a game with as many dice rolls as Stellaris, it's far more useful to think of it as such. Also crystal infused/forged plating can add to hull. Or with. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. So what's your opinion on the ascension rework in 3. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. So, let’s take this opportunity to explore how the cloaking technology in Stellaris: First Contact works. If you use auto-generated ship designs those will also be improved. The meta is dominated by Torpedoes, Carriers, and Artillery. The issue absolutely is range tho (also one of the main reasons why disruptors suck so hard) There are several schools of thinking (mostly depending on if your playing vs AI or PVP) but im firmly in the camp that range is the single most important stat a weapon can have if your playing vs AI since the AI is insanely exploitable by long range artillery spam. General Damage is best done bye Gauss Cannons. Starbases, defense platforms, Cruisers, Battleships, Juggernauts [not yet available in Console I think] and Star-Eaters [also not yet available in Console]. Notes: The table shows the default names/icons of techs. They also have the theoretical longest range, since they can fly across an entire system, but they do suffer from travel time. 2. There are plenty of shield bypass weapons to combine Missiles with: Swarmer/Whirlwind Missiles, Hangars, Torpedoes, and. shadowtheimpure. Absolutely any explanation of disruptors is basically garbage from top to bottom, much more so than any other. Disruptors buffed, energy weapon of short range high damage fast attack. In beta disruptors are like missiles, and torpedos. I dont think the bad is bad. e. This page was last edited on 14 October 2017, at 11:49. Stellaris: Disruptor Devastation. It lacks the bonus to hull damage lasers have. All the images are of ship designs the AI created with this mod. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Cheaper Alloys cost than armor. 6. Ion Disruptors 8000: 3 Ion Disruptor Disruptors Base: 65Regular disruptors are all or nothing kinda deal. BETA: Shield Hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A quick search reveals that shield hardening apparently stacks. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. 3. Related. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. The disengagement clearly didn't worked in the beta patch for one example. And cloud lightning, and arc emitters. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. ago. I'd say they're slightly weaker or equal to vanilla Leviathans, You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Especially if you're aiming for kill rate you'll need very specialized fleet. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Space warfare. Consumes power. But I completed the game several times on that rig, because the. the 100% shield & armor ignore is tempting. It has few rewards but grants a unique ship at the end of the event chain. and or hardeners. 3 Plasma Launcher 2. This mode. A fleet will initiate FTL travel when any ship in. Wouldn't it be great if Stellaris would allow us to develop and deploy cloaking devices (Hello SciFi franchises). You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. Gray Tempest has evenly balanced defenses, but their hull isn't paper-thin like the Contingency's; your best bet is a mix of energy-kinetic. Side bonus of 80% shield hardening and 400 extra armor and shields. 2 Shields is overkill. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. But yes, if you wanted to lean heavily into one form of protection or the other then 2-3x hardeners would be a necessity vs bypass weapons. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Stellaris is completely and totally soft sci-fi. Autocannons are good on corvettes. Stellaris. PD starts with 10 Tracking and ends with 30. Design doesn't matter early on. ago. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. level 1. DeanTheDull Necrophage • 2 yr. Next video will be an actual shitpost, more like my first one. ) are good against armor but bad against shields. Elcuern0 • 3 yr. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. You can build cloaked ships and the cloaking tech level competes with the sensore tech level, with an additional bonus of an accension perk being used for. • 10 mo. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The ones who escaped became the Flood, the basically zombie virus of Halo. 0 “Pyxis” and the Astral Planes Narrative Expansion released last. 3. A pure Disruptor Cruiser will. Business, Economics, and Finance. Report. 0. 权重:75. To expand on this, disrupters have lower DPS than kinetics or energy weapons, to compensate for the fact that they bypass shields and armor. Disruptors are bad if you mix them with weapons that dont ignore shields or armor. Vulnerable to kinetic weapons. 4 Lance 2. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. May 21, 2017 @ 5:44am Yes but those take time and need engineering then physics. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Looking forward to test the fleet builds again, and check if the AI issues are fixed. And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly. Can someone help me figure out when to use each of these? Disruptors at least are a little different in that they decimate shields, so I'm assuming it's a good idea to have some if you're rocking energy weapons. Play tested but certain events, special projects/anomalies could be effected. Computer system. Content is available under Attribution-ShareAlike 3. PD is slightly harder hitting, Flak can reach a higher Tracking. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. 它们能够穿透护盾和护甲,对敌方的船体和船员直接造成毁灭性的打击。. Third option seems flawless as unbidden don’t use point defence. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. And seeing as how this game is in the 2330s, and you finished Ion Disruptors after Jump Drives, it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. Find a partner. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Best. Im somewhat new to stellaris and in general not getting my ass handed to me in wars is my weakest part of the game. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. In order versions of Stellaris there were 2 types of strike craft and the fighter type explicitly would attack missiles and other strike craft. This page was last edited on 14 October 2017, at 11:48. Mining lasers are now classified as Brawling weapons. You can win the game if you beeline for top disruptors and ignore everything else. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. The lack of good anti-armor weapons for Corvettes means that bypassing armor completely is often your best choice, going with 3 Disruptors. Component. 如果满足. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Armors and shields can be upgraded, and that means they are stronger and stronger, but hull. Stellaris Real-time strategy Strategy video game Gaming. Plasma is good, but it should also be paired with kinetic weapons. )Mr. Best example is disruptors. 1 Anti-Armor 2. how disruptors became god tier in stellaris disruptors are now god tier in stellaris, but why? this video will answer your stellaris ascension perks and ascension paths have been updated with stellaris 3. Torpedoes dominate the early-game (where Carriers don't exist yet so their only counter is crappy Pickets), Carriers dominate the mid-game (since their techs are so cheap so you can max them out early), and Artillery dominate the late-game (because they're ridiculously powerful once. Also, the Plasma and Autocannon weapons (and Disruptors. Hmm I guess I was thinking of energy siphons cause your right disruptors just ignore shields and armor, I just looked on the Stellaris wiki. Could have been a legendary leader? Theres one guy who gives +50% evasion. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Therefore, these 'vettes should be easily replacable and cheap. I've noticed that my neighbors…In my current game, where I had to be defensive for the first 120 years, I found disruptors to be optimal (didn't have to worry about multiple…Devouring swarm, strike craft, and disruptors for green beams that go through shield and armor for the "acid". . Use plasma cruisers or plasma battleships. Null void beams vs disruptors vs strike craft and missiles. Disruptors are only worth picking up once you're ready to go for Arc Emitter. 2 should be available for download via Steam, GOG and Microsoft Store now. - Autodesign mixes disruptors in with non-penetrating weapons, possibly because they're tagged as anti-hull despite not having a hull bonus. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. But it also penetrates armor by 50%. Now countered by armour, or by shield hardening, so best used paired with. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Content is available under Attribution-ShareAlike 3. tech_disruptors_1 tech_disruptors_2 tech_disruptors_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2. Stellaris. 4. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. important stuff: you need lasers maximised in order to get tachion lance, the X-sided weapon for cruisers. ago. . Best example is disruptors. What is the Stellaris combat rework meta and how will things change in patch 3. 2. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Looks like your opponent had good amount of PD. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Kinetic weapons (Gauss Cannons) are good against. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Railguns still are useful if you stick them on. Azunai Jul 29, 2017 @ 1:53am. Improved Structural Integrity is actually a tech I never research. BarnCape Sergeant. Kumqwatwhat • 5 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…They don't damage shields or armor, they're very short range, and they don't deal enough damage to kill the hull of anything without backup. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 15. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Depends on the enemy’s defenses. I'd suggest Hanger Modules (maximum trade protection + counters small ships) and a Communications DIsruptor (slows ships which buys you a little extra time to get a fleet over). Null void beams vs disruptors vs strike craft and missiles. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. I usually using few battleships with different specify weapons like Rocket hangars and artillery. I. The counter to disruptors are weapons. Nito Jun 25, 2022 @ 9:28am. Missiles start with 0 Evasion and end with 40. Go to Stellaris r/Stellaris. They disengage, but often won't destroy the ship. Plasma is pointless, just use lasers. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. But yea, I don't consider disruptors a weapon, their stats make much better point defense even in a medium slot. 对该项目的细节说明请添加至相关页面. At the very least , the days of trying to overkill ships is over. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. When first discovered, a fleet of disruptor corvettes can take on significantly larger fleets of conventional corvettes and cause devastating losses while taking very few themselves. Content is available under Attribution-ShareAlike 3. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 DisruptorsA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. E. In most cases yes. I played it before on a weaker PC (with a 1070 GTX) and it was extremely stable with rare bugs, but it wasn't at great FPS (around 30 to 40). low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. I'm not playing x25 late game crisis strength anymore. Disruptors keep the shields down, and I need the 60% armor ignore to actually hurt those high armor ships. Kusto_ • 5 mo. Content is available under Attribution-ShareAlike 3. Disruptors are an easy mode in the beta, and missiles got some love! Beta is fun with the fleet changes I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. 50, vs Gamma lasers at 6. Interact with diverse alien races, discover strange. This build is super powerful for tech rushing, expansion and war. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. I got total devastation on a planet that I set an army on that I never bombarded and it had no defense army. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. ago. Cloud Lightning - basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon - add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon. Stellaris Ship Design Guide 2023 [3. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. ago. Most warfare is settled through space combat. Its almost like two options are interchangeable. You’d want to specialise your worlds if possible. If you want specifically Destoryers, it depends on the corvettes you are facing. 27. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. Against small targets like Corvettes, Small Disruptors actually out-damage Medium Disruptors anyways due to their higher tracking, and against big targets I'd much rather have the Torpedo. I have two swarms of 200 corvettes with around 60k fleet power each. + Requirement for Particle (and Tachyon) Lances. That means corvettes are way more likely to disengage rather than die outright. - After researching cloaking, most science ships belonging to AI near Fallen Empires with closed borders become permanently trapped in emergency FTL as they keep trying and failing to path. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Lasers: + Highest base damage compared to plasma and disruptors. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. Full Disruptor fleets can be a thing, but the issue is raw DPS. Stellaris. Use kinetic if they do use shields, since that chews through the shields quickly. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. They are capable of passing through shields and armor to. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. 9. The DLC pack includes three new tracks from fan favourite composer Andreas Waldetoft. 1. At the start they are wrak, but they fully bypass armor and shields, going directly to hull. 3 Matter Disintegrator 2. So now disruptors are bad. 6 “Orion” update includes many changes to combat. You won't use them. Corvette Fleets. Oct 15, 2022 @ 1:20pm. 1) Cruisers are "poor man battleships" and should be avoided. ; About Stellaris Wiki; Mobile view Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. By using disruptors and going all-in on shield-and-armor bypass, their top-tier defenses are basically irrelevant. 0 unless otherwise noted. - Lowest Range. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that. I have tried fleets of corvettes with disruptors and torpedoes - the torpedoes quickly melt through the armor while the disruptors start reducing enemy effectiveness immediately due to hull damage. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…They also make decent disruptor ships. But why one says ignore and the other penetration I don't know. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. 1 Disruptor 2. Radical Cult is one of the 4 story event chains that can take place very early, having a 10% chance to occur. limonbattery • 5 mo. Honestly, given the rest of your build: 1. Autocannons need a -disengage chance to targets. Definitely strong, but given how expensive planetary ascension is that doesn't look out of line at all. Two autocannos and a plasma makes them quite good. Or Energy Torpedos. 权重修正:. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. They are capable of passing through shields and armor to. . Videogames, Guides, Cheats and Codes. Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. Auto cannon is kinetic version. I think their main use is to rush Fallen Empires by baiting them first, then waiting for their fleets to arrive while all your fleets filled with short-range Disruptors idle right at the Hyperlane entry point. 6 and will get you killed by anything that isn't a disruptor corvette. That's an issue for them. ago. Technology. Medium. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Oct 20, 2016 824 1. 0 ignore shields and armor entirely, the damage going straight to hull. If thats Contingency, just use disruptors instead. It’s not the be-all-end-all weapon, just a very useful one for early portions. ago. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. The best weapon vrs Armor is Plasma 3. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. Stellaris' combat shouldn't be "HoI naval combat but in space". I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. · 5 yr. They all use the Fallen Empire ship designs, and so can be countered. 1 Overview 2 Energy weapons 2. That's an issue for them. Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't advance themselves Anything artillery - minimum range is terrible, and the battleships can't fire their Spinal guns while retreating to max range. I'm not sure about the difference between ignore shield and shield penetration but for the shield damage, disruptors get a double damage bonus when firing at shielded ships. Stellaris is not that difficult and playing like that is not even fun except if. Όλα. + Requirement for Particle (and Tachyon) Lances. It is going to be focused on PvE, but a lot of these designs will also be a. The AI tends to run balanced defences. your opponent used lots of small ships. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…In Stellaris, the Unbidden are beings from a dimension of pure energy. KA + Plasma basically. 1 Overview 2 Energy weapons 2. 0 unless otherwise noted. Lets break down every weapon available in Stellaris. Autocannons, railguns, and missiles are therefore very effective against them, as are Disruptors. I. Energy Point Defense can also be very useful. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Depends on who you're fighting. While Stellaris’ 4X-flavored. Legacy Wikis. . Stellaris. B. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. Its DPS is 4. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Against something like. ago. Corvettes are why missile spam is good right now. To expand on this, disrupters have lower DPS than kinetics or energy weapons, to compensate for the fact that they bypass shields and armor. 6 Fleet Meta Prediction. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. #14. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Both! Kinetic weapons have a bonus against Shields and malus against Armor, while Laser ones have the opposite. Compatible with Stellaris V2. Is one of them more potent than the other, or do they have their own. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. ago. Disruptors ignore armor and shields, but have the weakness of having low DPS (also hardening, but the AI doesn't use that). Just swap the artillery core for the carrier core and leave everything else the same. Torpedoes fire slowly, and do extra damage based on how big the target is. Waltz in, waltz out. gizmopower Jul 10, 2017 @ 3:47am. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. Looking forward to test the fleet builds again, and check if the AI issues are fixed. Disruptors have 30 range while Missiles have 100 range. 3 Penetrating 2. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Using dark matter tech on your disruptor corvettes is horribly, horribly uneconomical. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty. 权重修正:. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. 离子裂解炮 (Ion Disruptors) 解锁:在鼠标浮层中查看. Anti-Corvette Fleet. Torpedos mostly, for the big wallop against big ships, supplemented with Scourge Missiles for their greater speed. I wouldn't put them on Battleships, though. Small. Missiles penetrate shields, so there's a viable argument for shield hardeners to some extent. Usually pair them with lasers for the starbase takedown…and pretty colors. But what about laser and plasma? They both do extra armour damage. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. The BIGGEST Stellaris CRISIS Battle EVER In MultiplayerThis is by far the BIGGEST Stellaris Crisis Battle that I have EVER Experienced in MultiplayerMy Patre. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Vote. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. Simplicity is good in this context. Its almost like two options are interchangeable. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Torpedo corvettes are countered by PD. 3. But lasers (which includes plasma / disruptors / lances / energy torpedoes) have the best armor pen / accuracy / tracking compared to kinetic. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Especially if you're aiming for kill rate you'll need very specialized fleet. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning.